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Transforming Objects


Transforming Objects:- 

The three main ways to transform objects in any 3D program is by translating, rotating, and scaling. Translate simply means “move” or “grab” in this context. One way to transform an object is by using the manipulator handles. The manipulator  is by default three arrows that point in three different directions. The red arrow points towards the X axis, the green arrow towards the Y axis, and the blue arrow toward the Z axis. There is a little compass in the bottom left corner of the 3D view in case you ever need a reminder. Click and drag on one of colored the arrows to move the object along that axis. Dragging from the white circle inside the arrows will move the object in relation to your view. At the bottom of the 3D view, you will see  buttons that control the manipulator.
 From left to right: toggle on/off, translate, rotate, scale, and orientation
  • The first button that looks like the three axes will toggle the manipulator on and off. This can be helpful if you find it distracting later on.
  •  The second arrow-shaped button turns on the translate handles, and is selected by default.
  •  Selecting curve-shaped button will switch the handles to rotation handles, and
  • selecting the stick-with-a-square-on-it-shaped button will switch to the scale handles.

we can also SHIFT+click these buttons to use multiple handles at the same time. we can also manipulate an object using only hotkeys. Press “g” to grab, “r” to rotate, and “s” to scale. we can constrain the transformation to an axis by pressing “x”, “y”, or “z” during the transformation. To constrain to two axes, press SHIFT+ whichever axis you would like to leave out. Left click to confirm. For example, if we want to move our cube along the ground without it moving up or down, we would press g + SHIFT+z to move it in any direction except the Z. similar to this: scaling the cube along the Y axis. You will notice that the shape is becoming distorted. This is where that Transform Orientation menu we saw on the last page comes in handy. By default it is set to “Global”. we can think of global orientation like north, south, east and west. No matter which direction you are facing, a compass will always point north. Let’s click on the menu and switch the orientation to “Local”. Now we can scale the cube much more naturally. The local axes are relative to the object, similar to left and right. You can also set the orientation to the objects Normal, Gimbal axis, or the View, but those are not used very frequently. Most of the time, just we set it back to “Global” to avoid confusion.

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